Fan art of a severely mutated plant/flower from Command & Conquer Tiberian Sun. This was a massive learning experience and I had to redo several aspects of the model and material more than once when I ran into hard limitations in the tools I was using. Modeled in Maya, sculpted in Mudbox and 3DCoat, baked in Marmoset, textured in Painter, and rendered in Unreal Engine 4.21.
Originally the blue body was going to be two meshes with transparency allowing a peek inside. That proved to be a dead end but the two meshes were still useful for baking two texture sets for a single body mesh.
I am exceedingly pleased with how well the subsurface scattering turned out.
Modular plant pieces allow for mixing and matching to build many variations!
There are two texture sets. An "outer" shell and an "inner" body. Using a pair of masks stored in the alpha channels I lerp between the two sets and use a bump offset to give the inside some fake depth of movement. Overkill? Probably. Worth it? Totally.