I am a 3D Artist with a passion for creating hard-surface, environment, and especially mechanical assets. If it has moving parts I'm all over it. I am a graduate of The Art Institute of California - San Francisco, with a Bachelor of Science degree in Game Art & Design. I have several years of Maya and Photoshop experience working on many award-winning total-conversion modifications of popular games, as well as on-the-job 3D asset production. In addition I also have a diverse knowledge of many other tools and a variety of programs, and can take an asset through all pipeline stages from creation to in-engine. I enjoy working in collaborative, team environments with the goal of making unique experiences that are, above all, fun and memorable for players.